Somehow, the Nintendo switch provides great benefits of cloud games: the ability to launch a game from a large TV to a portable device and take it anywhere. But Nintendo does not claim that the capacity is enough to weather what could be a radical change in how games are played, developed and sold.
When Nintendo executives were asked at this year’s annual shareholder meeting what they thought about cloud games, the idea that video games can be streamed from remote Internet servers instead of running on a local console, they admitted.
Here’s the whole quote from Nintendo president Shuntaro Furukawa, as translated by his own company:
“While we don’t expect all games to become cloud games any time soon, the technologies are definitely advancing. We see a future where cloud and streaming technologies will develop more and more as a means of delivering games to consumers. We must keep up with such changes in the environment. That being said, if these changes increase the worldwide gaming population, that will just give us more opportunities with our integrated hardware and software development approach to reach people worldwide with the unique entertainment that Nintendo can provide.”
Nintendo director Shigeru Miyamoto agreed that “cloud gaming will become more widespread in the future,” but added that he doesn’t believe the tech will necessarily replace consoles like the Switch.
While Nintendo doesn’t have a cloud gaming service of its own like Google, Sony and Microsoft, it’s been quietly experimenting with the idea in Japan through partners.
Nintendo’s president also took a question about subscription services, the other huge topic at this year’s E3 gaming show, which they may see in the coming years.